About
Hi, I’m Johan Holmér!
I am very much a technically oriented game designer with scripting and theoretical design as my backbone. I am interested in a vast array of design related topics, with a soft spot for systems with a coherent design and good user experience. Be it in delivering a satisfying gameplay experience to the player or optimizing the pipeline workflow for my team, designing and scripting are at the core of my problem-solving oriented personality.
As a Technical Designer working at Starbreeze Studios, I work closely together with Level Designers, designing and scripting various gameplay related systems and providing tools to improve workflow and define pipelines.
My responsibilities span beyond the initial prototype of a system, all the way to its final version. I focus a lot on the player’s gameplay experience, which has me working together with Artists, Audio, VFX, Lighting, Narrative, Programmers, and QA, implementing assets and network functionality, optimizing and fixing bugs, as well as making sure the systems are intuitive and satisfying for the player to use.
My role as a Technical Designer has me working together with a vast array of departments, prototyping and finalizing gameplay systems, as well as supporting my team members in various ways by providing tools to make everyone’s lives a little easier.
Skills

Game Engines & Frameworks
- Unreal Engine 4
- Unity 5
- SFML

Scripting & Programming
- C#
- C++
- Blueprints Visual Scripting
- Network & Replication Scripting

Software & Methods
- Perforce
- SVN
- Git
- JIRA
- Scrum
Education
Game Design
Future Games
(2016 –2018)
Game Design & Programming
Uppsala University – Campus Gotland
(2014 – 2016)
Natural Science Program & Programming
Fryshuset Gymnasium
(2011 – 2014)